Tuesday, 25 September 2012

Research for Documentary

In preparation in filming and planning out our documentary, we conducted various research on some of the main factors that would create the content and body of our documentary.
Identifying the main key reasons illegal downloading occurs was our first port-of-call. So we thought to ourselves, why would we NEED to download music for free, and then why would we WANT to?

Firstly, the introduction of the internet was one of the biggest influences upon the idea of file sharing and illegally downloading from website such as The Pirate Bay, Fenopy and IsoHunt. In addition, there is the other side to the coin in which the internet had a huge benefit on musicians/bands by being able to broadcast themselves, their music and their message through social networks such as Facebook and Twitter.
The influence of both of these aspect means bands are giving away music for free in the first place, or giving the option to donate towards the band.
Next, where do bands make their money? Well, a musician's income would not be based sheerly around record sales, especially when (if signed to) a record company would take a huge percentage from the cut of CDs in the first place. A musician's income would also come from royalties (distributed through the PRS), merchandise, gigs and shows, sponsorships and advertisements.

RESEARCH LINKS -
http://www.bbc.co.uk/news/entertainment-arts-18685793
http://tsort.info/music/faq_album_sales.htm
http://www.digitalmusicnews.com/permalink/2012/120705album

Brainstorm for Documentary

CONTENT

Interview Footage:

Producers, Musicians, Sound Enginners.
Futureworks staff aka. University of Lancashire (Tutors, Musicians, Producers).
Local bands.
Management agencies.


B-Roll Footage:

Enhancing shots and time lapses.
Slow-mo shots of performing musicians and emphasis on slow-mo to build atmosphere.
Timelapses.
Live performances

Target Audience Research

Initial Plans

Downfall of the Music Industry

Name Ideas:
  • Download killed the Music Star
  • Music: A Dying Industry/ Art
  • Music: Where is the Money?
  • Music: Sonic Pirates
Topics:
  • Piracy
  • Live Music
  • Sales - Internet/ Stores
  • Busines
  • Breaking into the Industry
Target Audience:
  • Musicians
  • Avid music lovers
  • General Public
  • Producers, Promoters and Managers
Channel:

The channel we plan to broadcast our docimentary on is Channel 4, this is because it is a popular channel with a whole host of documentaries under their belt. They have a long running documentary 'Dispatches' and also archive their shows on 4oD.

Schedule:

We are schedualing our documentary to air at 8pm Wednesday, we chose this as we have observed the TV schedual and notest that there are no major shows airing at this time thus we could gain a larger audience.

Brainstorm of Content

Preliminary Ideas:
  • Music Industry
  • Slenderman Myth
  • Video Games
  • Tattoos/ Body Modification
  • OCD
Music Industry:

Pros:
  • Already have Contacts
  • Larger Audience
  • Always changing
Cons:
  • Competitive
  • Difficulty covering big names
  • Too many different ideas to cover
Slenderman Myth:

Pros:
  • Archive footage
  • New and cutting edge
  • It is present in popular culture at the moment
Cons:
  • Doesn't Exist (allegedly)
  • Strugle for interviews
  • Not entirely serious
Video Games:

Pros:
  • Lots of experience
  • Updating frequently
  • Easy to get hold of footage
Cons:
  • Been done too many times before
  • Won't be able to get interviews with developers
  • Very specific audience
Body Modification:

Pros:
  • Not been done that often
  • Have contacts in the field
  • Knowledge of locations
Cons:
  • Underage
  • Difficult to get A-roll footage
  • Some people can be put of by body modification
OCD:

Pros:
  • Hard hitting documentary
  • Raise awerness
  • Peope can relate
Cons:
  • Don't know people with OCD
  • May not want to be Filmed
  • Don't know enough about the subject

Genre Analysis

The Illuminati




Camera
  • Establishing shots
  • Close ups
  • B-Roll footage
  • Rule of thirds
  • Image montage
  • Different angled interviews

Editing
  • Archive footage
  • CGI animation
  • Superimposed flames
  • Fast paced editing
  • Cut aways
  • Sound effects on kicking and word movement
  • Text Overlays
  • Overlaying two different shots of the interview, one is translucent in the background
  • Subtitles instead of narration at times
  • Edited panning
Mise-en-scene
  • Interview backdrops
  • Illuminati/ Free Mason paraphinallia
  • Mysterious hooded figures during recreations, to represent the mystery around the Illumanti
  • Talking Heads

Sound
  • Archive voice overs
  • Music 
  • Narration (voice of God)
  • Atmospheric Drones to emphasize certain words or images and to build suspense
  • Archive voice overs from News Broadcasts


The Meth Epidemic Analysis



Camera:
  • CU of meth paraphernalia
  • B-Roll footage between interviews
  • Abstract establishing shots
  • Enhancing shot using soft focus of police lights signifying criminal activity.
  • Hand Held footage during drug busts immerses the viewer to help put across the point.
  • Rule of Thirds during interviews

Sound:
  • Atmospheric Drone
  • Sirens signify criminal activity
  • Narrator - Voice of God
  • Interview speech overlaps with B-roll

Editing:
  • Cut aways to B-roll
  • Cross-cutting (A/Broll)
  • Massive emphasis on cut aways to enhance shots
  • Text overlay for names and locations etc.

Mise-en-Scene:
  • Talking heads
  • Interview backdrops, workplace or outside
  • Having drug users interviewed in police custody connotes the seriousness of the meth epidemic



The Simpsons 20th Anniversary Special In 3D On Ice





Camera:

  • Interviews applying the Rule of Thirds as part of their A-Roll footage
  • Hand held footage from concerts and conventions used as B-roll footage
  • Footage from on location, CU and LS of Simpsons paraphernalia
  • Archive footage of scenes for the show
  • Tracking shot of host walking down street
  • Panning shots around rooms full of paraphernalia
  • Mid shot of host interviewing Simpsons fans
Editing:
  • Montage of scenes from 'The Simpsons' show
  • Montage of different bands playing the theme tune
  • Cross cutting between A/B-roll footage
  • CGI animations
  • Graphic and Text overlay on interviews and B-roll footage
  • Timelapse
Mise-en-scene:
  • Simpsons cutouts and themed backdrops for Interviews
  • Interviews with people of power set in offices and places of work
  • Physical Narrator
  • Product Placement
Sound:
  • Music
  • Different renditions of the theme song
  • Narrator (Voice of God)
  • Narration from host on screen
  • Interview speech over B-roll







Exit Through The Gift Shop



Camera:
  • Heavy use of hand held footage
  • Long shots of artists at work across the street
  • CU of art
  • Rule of Thirds
  • Zoom in and Out
  • Panning shots from rooftops
  • Establishing shots from car windows
Editing:
  • Montage of Street art clips
  • Text Overlay
  • Fast paced editing
  • Montage of family life B-roll footage
  • Pixelated faces to hide identity
  • Black and white and sepia footage
  • Edited zoom and pans of still images
  • Archive footage
Sound:
  • Muffled, distorted voice to hind Banksy's Identity
  • Music 
  • Narration (Voice of God)
Mise-en-scene:
  • Interview backdrops
  • Relevant pieces of street art in the background
  • Mysterious lighting in Banksy's interviews to hide his face







Charlie Brooker's Gameswipe






Camera:

  • Rule of thirds
  • Heavy use of Archive footage
  • Mid shots of people playing games 
  • CU shots of arcade games and games in retail
Editing:
  • Fast paced editing
  • Montage on in-game footage
  • CGI animation
  • Visual comedic animations
  • Text Overlay
  • Static transitions between footage A/B-roll
Sound:
  • Narration
  • Game noises overlapped behind narration and interviews
  • Sound bites cut from games, ie. swearing, damage sounds and gunfire
  • Police sirens highlighted to signify criminal activity 
Mise-en-scene:
  • Arcade machines in the background of narrator introducing the film
  • Living room set as the background for the main narration, connotes the stereotypical gaming location
  • Gaming paraphernalia scattered around the set
  • Dull lighting representing the light from a TV screen


Pink Floyd: The Making of The Dark Side of the Moon




Camera:

  • Archive footage
  • Mid shot in the studio
  • Tracking shot
  • Rule of Thirds
  • Footage from music videos
  • Close up shots during 
  • Different shots and angles of playing the instruments
  • Panning from guitar to head when vocals enter

Editing:

  • Montage of live  and studio footage
  • Edited zoom on record
  • Text overlay
  • Panning on Still images
  • Arranging different angles side by side 
  • Images of documents





Sound:

  • Music taken from the Album
  • No narration, uses the different interviews over the A-B-roll footage
  • Mixing and soloing different parts of the tracks to highlight certain parts
  • Playing Live while discussing the parts they're playing





Mise-ens-scene:

  • Musical instruments and technology in the interview backdrops
  • Set up around the Mixing desk for interviews and examples